Chameleon Post Process

Hi,

I couldn’t understand the need fully but as in general you won’t need to alter the Chameleon blueprint for changing its behavior on-the-fly. If you want to enable/change some effect(s) of it within any event in your game, you have to do it remotely by referencing Chameleon from there. If you can share some screens, it would be more clear for me to understand your goal. If you want to go private, you can drop me an email at support@.net