Would it be possible to carve out 3 or 4 of the Post Process volumes? If I have a blank map and then load your BP it automatically takes up 160 MEGS of Texture memory. It would be better if these were broken up into individual BluePrints.
Would it be possible to carve out 3 or 4 of the Post Process volumes? If I have a blank map and then load your BP it automatically takes up 160 MEGS of Texture memory. It would be better if these were broken up into individual BluePrints.