TechLord
(TechLord)
May 12, 2017, 9:59pm
356
Thanks for the stream link. I think i didn’t watched that one which is a shame because Wizard RyanB there : )
I did watched several more videos of the Quantum Break’s stutter effect and i’m pretty sure now about the workflow. This effect can be created in Unreal for sure but it’s not a Post Process only solution. It contains a world space materials, particle systems, static meshes (as we talk in Unreal) and finally post processingi so it would be a multistack workflow. Actually i bought the game today and its downloading right now : ) So Chameleon updates have been paused for a while… Just kidding
So in short; this effect is out of Chameleon’s scope but still want to try some techniques to create a similar effect in Unreal (because it’s look so cool). If i success, it still can’t be shipped with the Chameleon since it wouldn’t be a post process only solution like Chameleon.
Thanks!
Hi . I should have thought of that, I would have gifted you that Game to make this a reality. (In fact, its not too late. I can reimburse the expense via Paypal). I want this Effect(s), and I’m the first in line to purchase. Please advise how it can be distributed ie Gumroad, TheGameDevStore.com , or other.
Sincere Regards
TechLord @ HEADLESSStudios.com