I have found a problem. The Chameleon volume also acts as a blocking volume when it comes to weapons. For example, if I am using the First Person Template and add a Chameleon volume into my level and unbound it, then that Chameleon volume acts as a blocking volume for the projectiles. They just bounce off an invisible wall. If I go into the volume then the projectiles don’t fire correctly and spawn from a different area that isn’t at the end of the weapon.
Is there any fix for this?

