Chameleon Post Process

OK…so, this isn’t a bug but it’s a weird use case I want to see if I can achieve. Is there anyway you can specify an actor to both NOT show up with the highlight and NOT trigger the highlight when it’s clipping an object?

For example, in a third person game, when my character is clipping in front of enemies, it can cause the highlight effect to appear on the enemies. A decent work around (for my use case at least) is to turn on the render custom depth option for the player’s pawn…but there are still times when geo gets in between my pawn and the camera, triggering the highlight effect on the player’s pawn.

This just might not be achievable w/ the system, but figured I’d ask!