Chameleon Post Process

@, first thanks so much for the updates! Really helpful to have the radial blur mask and tint for the screen damage :smiley: AWESOME!!!

So, onto my question…

I’m using the ā€œCustom Depth Highlighter (Clip)ā€ effect and it’s working perfectly except this one scenario…

I have a pawn w/ multiple static mesh components and the static mesh components are clipping each other, making the highlight turn on when I’m looking straight at it. Is there any way to adjust for this use case?

Thanks!