Chameleon Post Process

Here is a simple Level Blueprint which does exactly what you want. It’ll start everytime you press the “M” key. Please note that; you want to start an event with a keypress, so you will need to use the Level Blueprint. Not an actor blueprint like our previous work. You can just delete that old ChameleonController actor from your scene, you are no longer need it. Everything shown below must be inside your Level Blueprint.

Two variables in this example:
Duration: my value is 5.0 (float) (How long it takes to move)
Speed: my value is 100 (int) (How fast it’s moving)

Also reference to my ChameleonOnScene (Chameleon) actor. You can reference it by selecting it in World Outliner window, right clicking on Level Blueprint screen and typing “ChameleonOnScene” to the search box. You will see the entry called “Create a Reference to ChameleonOnScene”.

&stc=1