Chamartin Madrid Subway Tribute

In this week’s update, I’ve been focusing on refining our modular assets .

The main tasks included improving the geometry and UV mapping of handholders and working on the floor texture.

The handholders required adjustments to ensure they fit seamlessly into the environment. Similarly, creating the floor material involved using an RGB mask and a tile sheet for texturing, which took up a significant portion of my time.

Also I focused on improving the walls, here’s a quick rundown:

  1. Created Wall Template: A 1x1 wall static mesh was designed in Maya.
  2. Maya Recreation: Using this template, we recreated the walls in Maya.
  3. CSV Export: A script exported wall transform data (position, rotation, scale) to a CSV.
  4. Unreal Implementation: An actor in Unreal read the CSV data, dynamically generating instanced static meshes for accurate wall placement.

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