Thank you for the simpler system, it helped me understand better.
It still didn’t work though. I tried playing with changing some variables and stuff.
The ‘objective’ can spawn in different coordinates on X, Y and Z. And the movement of the BP_Player is also in all directions X, Y and Z. Kind of like a space game like elite dangerous. But the UI Arrow is in 2D only, and it rotates around the center dot on the screen only while pointing in the general direction of the objective.
I think I am not taking into account some axis’s or something? Or I have to use all axis’s somehow?