Looks great and thanks for sharing! that’s a really interesting approach, I especially like how you implemented the use of a detail normal map and ramp for shading control - I think i’m going to merge some of our ideas and see what the result is!
Looks great and thanks for sharing! that’s a really interesting approach, I especially like how you implemented the use of a detail normal map and ramp for shading control - I think i’m going to merge some of our ideas and see what the result is!