Currently i have a collision Problem on my Pinball game.
This scene was recorded with no CCD. The ball is the default BallShape scaled 0.5
(at 0:50 the ball escapes on the left bottom corner)
I increased stepping sizes for colisisonchecks, same result. I reset this setting and enabled CCD for my Ball actor, same result. So i enabled CCD for all objects(even the static one). Same result.
I rescaled the level including my ball to 2x of the previous size(so the ball has now it’s default size of 1). Same result
The ball doesn’t seem to move too fast. But it still happens. And mostly on the bottom left/right corners.
I am using a material(for the ball and all objects) with a very low friction value. (0.001 IIRC)
Someone has a clue how i can stop this?
Otherwhise i’ll try to limit the ball velocity, if this is really the problem.
BTW: thos does not happen, when i unlock the fps so it runs at ~100FPS, but it does when i limit the editor to 60FPS.
EDIT: I changed the title, as it seems my problem is not 100% related to CCD