I am still stuck at this problem.
I tested a bit more.
I tried to limit the velocity to 2000(Ball checks it’s velocity after AddForce and clamps the vector to 2000 on each axis, then sets physical linear velocity again)
Did not work.
This is the most common situation, where it escapes. though the ball is sometimes slow when it collides, it still goes through.
Same goes for the other side.