Hey TJ Ballard.
I tried to reproduce the issue but I couldn’t succeed as of now. It seems like its only broken in my project and not the 4.14 release. I have also tested it now inside the first person template with migration of the same meshes and actors I use in my project.
It’s a quite small ball which I activate with a button press to recieve 3.000 Impulse. In my project it always goes straight through the wall.
If I try the same Actors in the first-person example with the same meshes, everything works as it should.
I even tried to copy all ProjectSettings from the First-Person example to my existing project to see if it helps, but still nothing works. I am not sure how I can give you a test project since I can’t reproduce it with the same settings, meshes and actors. Its a very small sphere withe a SphereCollision of 4.235669 Radius.
The Physics Setting of my Actor are:
The collision settings are:
The project Physics Settings are:
They are the same in both Projects. I will further try to reproduce my issue but as of now it only seems to be broken in my game.