CastTo Actor Quandary

It does not print no. The highlight lines that show the action during gameplay, show it stops at CastTo and won’t go further. so yes I think that sounds right. The connection from the “OtherActor” doesn’t equate to CreateWord4 (if that’s what you meant by that ).

The ActorHasTag works, because the branch can distinguish between the right object and wrong object but doesn’t get past the CastTo.

I have other things i need to do after the CastTo, but I just left all that off right now while i figure out how to make the CastTo correctly see an actor rather than player or mode.

okay I’m trying to use GetClass or GetDisplayName but I’m not sure how you think I should connect these. When I try to route into the CastToCreateWord4 Object input, it gets rejected because they are not an object or an interface (the node).

How do people generally get the variables from other actors? This would seem to be a very needed thing, but i’m not finding enough info.

thanks for the feedback so far, it’s very appreciated. when you work alone you start to feel like you’re going crazy after trying something in 1000 variations. That’s why i try to check the forums in the mornings and see if can offer help to people where I feel I can, because i know that feeling of isolation. I’d like to say I’m the Mark Watney of working in my studio, but I’m betting a lot of indie developers are on the same um… planet.