Thanks for your answers, at the beginning the compass logic was in the player Character blueprint (which is also “casted” in my HUD) and this was working fine.
Now i just want to make it independant to make migrations easier, it’s applicable in this case but i expect to have many others blueprint like that.
So the goal is not to store the variables into MyGame for example (which is a good idea btw) but to understand here why the Casting is not working ^^
The “Event construct” is in my HUD widget, that’s why i need to retrieve the compass direction from its blueprint.
//Arc