Casting to another BP fails no matter what

Thank you for your reply @Arodi007. This setup (Parent Class Actor Reference > Get Object Name > Print String) prints ‘None’, as value.

And this setup just prints ‘SwitchToGardenAreaBP’ as expected. So it seems like there’s a problem with my reference but I still can not point out what it is.

If I create a direct reference to ‘SwitchToGardenAreaBP’ instead of creating a reference to the parent ‘Actor’, I also get ‘None’ as value, strangely.

Note: I can not access to the value of my ‘Is Character Colliding’ boolean within my BP_FirstPersonCharacter so I can’t check it’s value, if I understood your instructions correctly. It throws me that ‘Accessed none trying to read property…’ error.