Casting to another Blueprint

Hi Dedrick,

I don’t suppose you could explain that in a little more detail could you, please. I’m really quite new to this.

You said I have an interface set up - well, yes, I do, but it was taken from a Youtube tutorial on how to make an inventory. I’m still quite baffled as to how it all worked, but it did (!) and I’ve decided to expand on it. I have made several things work, like collecting a flashlight and toggling it on and off, and using a key in a locked door, but I just can’t seem to get the Fuel Can to Generator thing working.

I made a Custom Event in the Generator Blueprint called “Fill Tank” which sets the Fuel Float value to 100. If I call that by pressing, say, 9, in the Level Blueprint it works fine. I just can’t seem to call it from another Blueprint (the Fuel Can, once Used, in this case). With my flashlight, I find the item in the world, pick it up, select it from the inventory, and it works. I’m familiar with accessing the Player Character, however. I assumed filling the Generator with fuel would be the same, but obviously not.

Any help much appreciated.