Casting to actor using actor reference failed?

Perhaps you could briefly explain what’s going on.

  • there is a bunch of pickups in the scene
  • there is a bunch of doors
  • specific pickups open specific doors? like keys would?
  • player collects X pickups and door slides to the side?

How close am I?

I have this simple setup where I want a door to open after the player has picked up a set number of pickups.

Are there many kinds? if it does not need to be that specific, and you just need X of something, perhaps you could count stuff being destroyed. Would that work?