Kazuki_P
(Nova)
March 18, 2023, 12:16pm
3
Thanks for that. Thought I would also try this but I’m having issues understanding how to cast to the VRPawn (Where the widget is).
I have this set up just now but keep getting an error.
All these examples return no errors when doing the exact same thing. Is this different because its a VRPawn?
In the actor with the widget component:
[301548-annotation-2020-05-09-221339.jpg]
If you must use a binding for the text, you can have a variable there and set its value instead of calling a function. There’s usually no need, unless you must apply some special formatting only that widget is aware of.
[getWidgetRef]
Get Reference to the widget like so. You can then use the widget as usual.