in that case just move the DestroyActor/Return node to the ForLoop CompletedNode
this may be true for your LoadInventory too,
just ask yourself, what needs to be in the loop, obviously you dont need to destroy the actor repeatedly.
in that case just move the DestroyActor/Return node to the ForLoop CompletedNode
this may be true for your LoadInventory too,
just ask yourself, what needs to be in the loop, obviously you dont need to destroy the actor repeatedly.