The switch isnt an actor in the world, I’m guessing then the solution you provided will have to be tweaked?
I do have other variables in my pawn class which are being set in different locations which is why I can’t understand why the different methods I have tried have failed.
Basically I have a section in my pawn blueprint that records data, I want to put a boolean just before it to switch between recording & not recording. I want certain levels in my system to allow recording and one or two to not allow recording. So this record switch would be set in the level blueprint and read from the pawn blueprint. I’m only setting it here to test.
Regards,
Peter