Casting from AI controller to Spawner

I may have misread your BP, I thought the randomroam function you had setup was in the spawner. Really any AI behavior is best setup in the controller under your behavior tree, in a behavior tree task. As far as the self reference, I’m talking about when you call the spawn actor node, get a reference to self(for the spawner) and plug it into the owner input on the actor spawn node, then in your actor BP call get owner may be able to access the location of the spawner then. Or place a vector variable on the bunny rabbit class, make it instance editable and expose on spawn, then plug in your spawners location when you call that spawn actor node