Okay so I’m back and I got to play a little bit with what you told me !
So, the SpawnActor node, through the “Spawner Ref” variable, labels the spawned creatures as coming from itself.
Like a farmer would use an ear tag to label his cows as coming from his herd right ?
And as you said, I can also set other references such as “Spawner Location Ref”, “Spawner TerritoryRadius Ref”.
So now I have everything I need within my creature pawn. But how do I access those variables in the AI controller ?
I thought I could use the Controlled Pawn node but I cant find anything in the return value.