Casting from a widget blueprint to an actor

I hope that makes sense

Sadly, nope.

Yeah, no :innocent: We need to unpack this. I’m not getting it.

each artefact shares the same widget

So the artefact owns the widget? Is this how the artefact actor looks like?

the widget is actually created in an artefact detection actor that is essentially a place holder for the actual artefacts

But then no, there is also an artefact detection actor that is placed in the level instead of the actual artefacts?

Colour me confused but do tell more. Is there a sketch?