Casting actor BP reference to Bind Event OnDestroyed

I’m not able to recreate the example you’ve given as I’m not technically using the thirdpersoncharacter, as I’ve rebuilt some of its functionality as a separate character blueprint called BH_Character.

I’ve also tried to recreate the event in character instead of level, but I cannot do this as this blueprint requires Event BeginPlay to work and in the character BP, I’m using that for another series of blueprints.

I’m going to share a dropbox link to the project, maybe if you’re able to look inside you’ll be able to figure out whats up: