So I discovered there is still an issue. I took the suggestion of Get Actor from Class and and it first it seemed to work.
But then I realized that it only grabs the first actor but seems to ignore all the other actors of the same class. Here is the strange part. After hitting that first actor on the level, all other actors of the same class seems to work.
So I feel like I am back to trying to Cast to my BP_EnemyBase again, but to which Object ?
Just to add some more info, the reason why I am casting is that I need this variable IncomingDamage that resides on BP_EnemyBase. This is what is feeding the Floating Text numbers.
One last thing, BP_EnemyBase’s Parent class = “Character”, not “Actor”.