So the variable is a score keeper. There are fruits and every time you collect them, they give you different amounts of points depending on each fruit. So when I collect a fruit, I am adding a certain number of points to the score variable. The score variable is located in the user interface widget which are static meshes actor. Then from there, the score variable gets updated and gets shown on the screen. I’m also looking to see if the variable is over 100 and beats a high score in another user interface widget.