Iām still stuck on this
Here is the class where i use the Cast :
#include "Arena.h"
AMagic::AMagic(const class FPostConstructInitializeProperties& PCIP)
: Super(PCIP)
{
}
void AMagic::Cast()
{
}
bool AMagic::ServerCast_Validate(FVector Origin, FVector_NetQuantizeNormal ShootDir)
{
return true;
}
void AMagic::ServerCast_Implementation(FVector Origin, FVector_NetQuantizeNormal ShootDir)
{
FTransform SpawnTM(ShootDir.Rotation(), Origin);
AProjectile* Projectile = Cast<AProjectile>(UGameplayStatics::BeginSpawningActorFromClass(this, MagicConfig.ProjectileClass, SpawnTM));
/*if (Projectile)
{
Projectile->Instigator = Instigator;
Projectile->SetOwner(this);
Projectile->InitVelocity(ShootDir);
UGameplayStatics::FinishSpawningActor(Projectile, SpawnTM);
}*/
}