merged. Bunch of other stuff added, some profiling tags. Packed normal information into vertex colour and a few other bits.
Love the updates, great job!
Should it work in 4.17.1? I started the sample map but the terrain doesn’t generate. CGWorld works though. I tried to follow the tutorial on youtube, with the same result, no terrain.
EDIT: Nevermind. There was no Terrain Tracker Component. It works beautifully now!
Yeah sorry I need to put a new Youtube tutorial up, I’ll get it done this weekend
Just finishing off a simple water plane you can enable.
The new CGTerrainTracker component is awesome!
thanks for your work!
edit: is it possible to disable shadow casting of the terrain?
Just pushed an update that’ll let you turn shadow casting on and off…
thank youuu!
Hi,
Having alot of crashes when trying this out.
Mostly array index out of bounds?
How did you succed to make it work on 4.17 as last version of Runtime Mesh Component plugin is for version 4.16?
You’ll need to check RMC out from github.
Would need some more information, if you can paste the call stack it would help. It’s possible grid sizes other than ^2 values with LODs could crash? I’d have to check…
Sorry for the late reply. As speedpacer said, checkout the RMC at GitHub - TriAxis-Games/RealtimeMeshComponent: Unreal Engine 4 plugin component for rendering runtime generated content..
Still saying it’s not compatible with current engine version. Are you guys using the launcher engine or compiled from source?
The RMC on github is compatible with 4.17. You see the commits 24 days ago that made it compatible and added support for the async collision generation that was added in 4.17.
Ok so this mean “4.17.0”. I tryied 4.17.1 and 4.17.2 built from source and no success. I don’t know if I can downgrade to 4.17, I guess I have to wait for next plugin updates.
The plugin doesn’t care about if something is 4.17.0 or 4.17.1, hotfixes are always compatible with plugins.
Then I don’t understand :
“This project requires the “RuntimeMeshComponent” plugin, which is not compatbile with the current engine version
Would you like to disable it? …”
4.17.1 built from sources and plugin downloaded here GitHub - TriAxis-Games/RealtimeMeshComponent: Unreal Engine 4 plugin component for rendering runtime generated content.
I had the same problem yesterday and just tried with a fresh git clone and a new project, clicked on No when asked to disable and Yes when asked to rebuild the .dll
Seems to work now.
Hey i would like to use your plugin for a game im working on but i have a few questions
- Could this work with AI enemies ?
- Is it in a blueprint i can drag on to the scene?
- Could i use this to make a bunch of uniqe islands like on stranded deep?
I think you work is amazing and since im a artist and not a programmer this coul really help me
Could i use this to make a bunch of islands?