Ah yeah I was testing a script for a video tutorial and noticed the branch of the RuntimeMeshComponent is updated for 4.16 but broken for 4.15 at the moment. ( Pinging @Koderz )
I’m not in front of UE at the moment to check, but if I remember right you just need to change line 72 in RuntimeMeshComponent.h to :
struct TStructOpsTypeTraits<FRuntimeMeshComponentPrePhysicsTickFunction> : public TStructOpsTypeTraitsBase
Mid_Gen, I’m having a similar problem as this guy. I keep crashing when i go to simulate game. I’ve followed your advice given both to and from him regarding referencing Self for the noise generator and his LOD settings solution. Im including my logs, any help would be appreciated greatly. Thanks.
The terrain will keep generating up until you hit the killbox at the edge of the level. You’d need to look into World Origin Rebasing to keep it going indefinitely.
Hey there mid_gen, you’re doing some awesome work here!
I’m still learning UE4, so I probably messed up the plugin installation, or maybe I’m misunderstanding the readme on the github page… But I’m unable to find the CGTerrainManager actor in the editor. Everything builds fine with all the plugins but it just fails to show up for me to place it in the world.
I’m running on 4.15.2, and I added all the plugins to both the Public and PrivateDependencyModuleNames in the .Build.cs
Thanks in advance for the help, and keep it up with this plugin! I’m looking forward to seeing where it can go!
I tried to set it up using a BP, but either got no terrain generation when calling the SetupTerrain method on BeginPlay, or a crash if I tried to hook up a noise generator into the SetupTerrain method.
Is there any way to set up the CGTerrainManager through C++? I’m trying to inherit from ACGTerrainManager, but I’m getting an error saying that ACGTerrainManager is not a struct or a class. If possible I would rather do terrain generation through C++.
Thank you very much for the tutorial, they help me greatly. I notice you mention in part 2 that you will be covering Biome Blend Gen. If its not a problem may ask an ETA on that.
Btw, if you still need some textures for your terrain i would gladly send you my own textures created for the project currently in development.