Cashgen - (kinda) Infinite Procedural World Generator

How would you get a 3d noise value in code? Are there static method calls or do I need to have an object of it? What text should I use in the Build.cs to be able to reference the proper include files?

I’m having trouble instantiating an object of UFastNoise. I’ve added UnrealFastNoisePlugin to the build.cs and I include #include “FastNoise/FastNoise.h” Any ideas why I can’t create a reference?

I’m getting this error when I try the above.

unresolved external symbol "private: static class UClass * __cdecl UFastNoise::GetPrivateStaticClass