Cashgen - (kinda) Infinite Procedural World Generator

I’m running on an i7 5820k with 32GB DDR4 and a GTX 970.

The demo repo project is now very much GPU throttled with 128x128 tile size terrain on my machine with async collision coooking enabled…so as a gameplay programmer I consider it job done :stuck_out_tongue:

Working on some prop scattering now.