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I’ve not looked into MP yet, I guess you could have multiple worldmanagers tracking different pawns and do some clever stuff when they are overlapping, but that’s a way down the line for now.
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I’m dropping this back in at the moment, but it’s kinda rough and is just enough for the demo I’m doing next week. I’m putting a BiomeWeightMap into the zone data, which has BiomeType/weight pairs that will be used for blending multiple noise configurations and foliage sets. I’ll hopefully get this released next week.
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I know @koderz has talked about adding an FBX export to the RuntimeMeshComponent, if/he does get round to it, then yes, but I don’t have the capacity to work on it myself right now.