Cashgen - (kinda) Infinite Procedural World Generator

  1. I’ve not looked into MP yet, I guess you could have multiple worldmanagers tracking different pawns and do some clever stuff when they are overlapping, but that’s a way down the line for now.

  2. I’m dropping this back in at the moment, but it’s kinda rough and is just enough for the demo I’m doing next week. I’m putting a BiomeWeightMap into the zone data, which has BiomeType/weight pairs that will be used for blending multiple noise configurations and foliage sets. I’ll hopefully get this released next week.

  3. I know @koderz has talked about adding an FBX export to the RuntimeMeshComponent, if/he does get round to it, then yes, but I don’t have the capacity to work on it myself right now.