Added Radial module. You’ll need to pull the latest UnrealFastNoise for it.
Islands:
Can also be used to make a Death Star
Added two delegates to CGTile,
One fires when the Mesh Updates is called
One fires when the LOD opacity transition is complete
DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FTileMeshUpdated, int, previousLOD, int, newLOD);
DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FTileTransitionComplete, int, previousLOD, int, newLOD);
I’ve merged CG_WORLD branch into now, I won’t develop in that branch any more.