Cashgen - (kinda) Infinite Procedural World Generator

Added Radial module. You’ll need to pull the latest UnrealFastNoise for it.

Islands:

Can also be used to make a Death Star :slight_smile:

Added two delegates to CGTile,

One fires when the Mesh Updates is called
One fires when the LOD opacity transition is complete

DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FTileMeshUpdated, int, previousLOD, int, newLOD);
DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FTileTransitionComplete, int, previousLOD, int, newLOD);

I’ve merged CG_WORLD branch into now, I won’t develop in that branch any more.