I’ve always been a fan of this kind of stuff, but never been able to quite get there myself.
Is this deterministic? So if I go in one direction for a while and then back the same way I came - will stuff look the same, or will it have been randomly generated? Will definitely be checking this out! :rolleyes:
Edit:
Trying to figure out how this works, if I make a CGTerrainManager BP and hook up a noise generator to the SetupTerrain node and change the XTiles and YTiles to anything that is not 0 - it crashes when I try to play*(4.15.1)*. If I use the Sample Terrain class provided - it works.
What am I doing wrong? :rolleyes: