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Hi DRob,

That’s a nice contribution.

If I was to make a suggestion…

In VR, performance is paramount.

It looks like you’ve opted for the 2 virtual cameras in game for this. Whilst that is fine, it may not be the most performant or easiest to manage rout.

Have you taken a look yet at the SimpleHMD implementation? This uses a similar pipeline to the other HMD implementations (Gear VR, Oculus etc) Building off that as a starting point might be a strong bet.

Best,
Minxies