Kind of like how it’s done in Hearts. I experimented with this when I was designing a card game, and it kept things flowing nicely. The key is to ensure the deck evolves during the game, so each run feels fresh and keeps the excitement going.
Kind of like how it’s done in Hearts. I experimented with this when I was designing a card game, and it kept things flowing nicely. The key is to ensure the deck evolves during the game, so each run feels fresh and keeps the excitement going.