That sounds unfortunate. I’d like to add that this audio doesn’t have to be in ogg format, but a standard uncompressed wav file would be fine. Does UE4 have to convert files to ogg format?
I accomplished this in Unity for my concept and it functioned just fine. It would capture raw audio by chunks of data that I’d reassemble in an array and play as a wav file. Thats to the extent I want to do.
What about this class?
https://docs.unrealengine.com/latest/INT/API/Runtime/Engine/Sound/USoundWave/index.html
There is actually a function in there called GetChunkData. Can anyone verify if this “chunk data” is data currently played?