I am also curious about this… is there anyway to also capture the UMG HUD elements outside of simply using good old “PrintScreen”? It would be nice to be able to utilize the HighResShot command and have the HUD included.
I am also curious about this… is there anyway to also capture the UMG HUD elements outside of simply using good old “PrintScreen”? It would be nice to be able to utilize the HighResShot command and have the HUD included.