Can't spawn static mesh from blueprint

Doesn’t Set Static Mesh simply change which 3D mesh the StaticMeshActor renders? I didn’t think it created anything at all.

I tried your suggestion though and the PIE came back with errors.

“Accessed None ‘Cursor Plane’ from node Construction Script in blueprint BP_PlayerCharacter”

My understanding was that I need to spawn a StaticMeshActor, then tell it which mesh to use using ‘Set Static Mesh’.

Here’s what I changed it to: