Doesn’t Set Static Mesh simply change which 3D mesh the StaticMeshActor renders? I didn’t think it created anything at all.
I tried your suggestion though and the PIE came back with errors.
“Accessed None ‘Cursor Plane’ from node Construction Script in blueprint BP_PlayerCharacter”
My understanding was that I need to spawn a StaticMeshActor, then tell it which mesh to use using ‘Set Static Mesh’.
Here’s what I changed it to: