Still going strong! The game is really starting to shape up. Been working on the visuals for a while now. The area I lined out here is the grid where players can place buildings, but this has nothing to do with building placement.
I’m now procedurally generating the visuals of the map. the outter red layer you are seeing is me just testing a class that will identify area with 2 different heights. the red layer will separate 2 areas of different heights and I will use the red area to populate cliffs, hillside meshs to blend the 2 heights together. those outcropping will need specialized meshs or to just be handled differently than the rest. In this image the blue lined out area will be lower and the flat green area will be higher and the red will be a hillside or cliffside mesh to blend the heights together.
P.S. It’s a product of the procedural generation