Yeah, that’s what I thought must be the case, I just couldn’t find any information specific to ISM’s stating definitively that they wouldn’t show vertices for one reason or another. That being said, I do have the index and a self-made cube coordinate for each hex, I was just trying to avoid giving every tile a BP that would have to be used to calculate their position based off of the ISM grid position, but I guess that is the best method? Get instance transform seems the way to do that, thanks.
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