So I imported an FBX character to unreal engine, and it also automatically imported the textures as well. I also noticed that it automatically assigned the textures to the materials on the character, which is good.
My problem is, when I click on the “Save All” button in the content browser, it simply cannot save the texture (Texture2D). I watched a couple of youtube tutorials and apparently this is normal, but my real problem comes when I have to close the project. If I just closes without saving the textures, once I re-open the project, the textures from the materials will be missing and my character will have no textures. But at the same time, I can’t save the textures. What do I do?