So i took the same code and put it in an actor instead of a component, this time i don’t have any possibilities to add anything inside my array within the default panel inside the BP but i think that’s normal no ? Anyway then i put my object inside the scene, now that the BP extend my inventory actor i have access to the array within the editor and i can put whatever object and modify properties which is cool, i can even save everything XD
Only regrets is i feel that the same should work as a component, but the compile BP break all the instances, as it is now i need to make all the BP with that same parent and it could be a problem when if i end up in the same situation for another component… I will not be able to choose multiple parents depending on each objects, that what the component BP window is for.
So is this a bug that will be corrected or is it normal that the compilation break my instances ?