Can't paint foliage on an imported landscape

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I really don’t get this. if it broken why is it not fixed?

I have done evry thing by the letter to the letter and still get a black landscape

https://www.dropbox/s/hify8gz0r4g9l2g/Screenshot%202015-07-05%2010.53.21.png?dl=0

I can NOT see whats wrong with the setup my map is 4033 and my images are 4092, I believe (and see it)
UE4 will not upload images that are not power of 2, So as I understand it a 4033 map as to have 4096 images

https://www.dropbox/s/5bthjler7nb4m9e/Screenshot%202015-07-05%2010.53.39.png?dl=0

If I load the normals for the textures I get a lovely black flashing screen

Sorry I’m getting angry, I spend money buying assets only to find that people don’t put a readme
or a little text to explain the install, NO Doc’s at all, they and Epic take your money, (Realictic Female Animations
doesn’t even have a blue print let alone any install help, Landscape Material pack crash’s my editor when I put the
material on my landscape, no instruction on how to use it correctly). I know theres tutorials all over the place, they don’t
relate or the relationshipis NOT always easy to see, beside you pay for a product you exspect a manual. We follow tutorials
to the letter and it doen’t work. very frustrating
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Are you able to paint the landscape using the layer tool in Landscape mode>paint? It looks like this is the initial setup for a landscape paint and what I would expect, then you assign your layers using the + sign next to each layer and paint selected layers over the landscape. You can think of it like a blank canvas that you are filling in with your materials. If you are looking for the landscape to paint layers on import it requires you to import your texture heightmaps at the same time as your overall heightmap and set the paint layers at the time of import as opposed to doing so later. If not, you have to either utilize world aligned blends and math out your layers or paint them on manually as the image you showed would indicate. Here is our documentation on landscape painting:

https://docs.unrealengine/latest/INT/Engine/Landscape/QuickStart/4/index.html

https://docs.unrealengine/latest/INT/Engine/Landscape/QuickStart/5/index.html

From reading through your posts, it sounds like what you will want to do is the import option. To do this, import your heightmap through world composition browser, then assign your material to the heightmap. After this, choose which .raw files (these should be your height and/or slope outputs in WM) are assigned to which landscape layer. Once you import and let the shaders compile this should work. I tested it on my end with a very simplistic material and these are the results I got:

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assignmaterial.png&stc=1

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