You need to whitelist the platforms you want your plugin to work on otherwise it will try to compile to all including ios. This has been the case for a very long time but here is how you whitelist: https://wiki.unrealengine.com/How_To…gin_White_List
Edi: Your text is so grey i could not read it, but white listing is working. If your 100% sure it is not working you can modify the BuildPluginCommand.Automation.cs to make sure it’s not trying to remotecompile.