Can't package plugin: iOS remote compilation error

You need to whitelist the platforms you want your plugin to work on otherwise it will try to compile to all including ios. This has been the case for a very long time but here is how you whitelist: https://wiki.unrealengine.com/How_To…gin_White_List

Edi: Your text is so grey i could not read it, but white listing is working. If your 100% sure it is not working you can modify the BuildPluginCommand.Automation.cs to make sure it’s not trying to remotecompile.