can't open source EditorUtilityLibrary.h

Did you regenerate project files?

Last thing I can think of is manually adding the path in visual studio:

Project → Properties → NMake → Include Search Path
Click the dropdown and Edit
Add a new line and put the path to the public blutility folder which contains the header files:
Your UE4 engine location\Engine\Source\Editor\Blutility\Public

Regenerate project files and close then open Visual Studio.