Can't open small test project any more - error on startup

hi @seltzdesign ,
I downloaded your sample project.
The problem is you have a module load request at the front of your
SpoutTest.uproject This needed to be edited with windows 10 notepad and the module entry removed

	"FileVersion": 3,
	"EngineAssociation": "5.3",
	"Category": "",
	"Description": "",
	"Modules": [
		{
			"Name": "SpoutTest",
			"Type": "Runtime",
			"LoadingPhase": "Default",
			"AdditionalDependencies": [
				"Engine"
			]
		}
	],
	"Plugins": [

Now the file looks like

	"FileVersion": 3,
	"EngineAssociation": "5.3",
	"Category": "",
	"Description": "",
	"Plugins": [

Save and exit notepad

Right click on “SpoutTest.uproject” and Select “open with”- > Unreal Engine.
If anything strange happens click Alt +Tab and check for the loading UE Editor . When complete a load of errors about faulty Static Meshes show up.
You can click the Play in editor and the project will run

The will be an error message about

The SpoutTestEditor.target file does not exist. Would you like to build the editor? Yes no

The answer is “no” this is because the UE Editor Play function want to initilize
If the plugins are correctly installed then you wont get an error.
so to remove them.This needed to be edited with windows 10 notepad and the plugin entry removed

		{
			"Name": "MoviePipelineMaskRenderPass",
			"Enabled": true
		},
		{
			"Name": "OWLLivestreamingToolkit",
			"Enabled": true,
			"MarketplaceURL": "com.epicgames.launcher://ue/marketplace/product/92307b570d474fbc87592b973ce82e3b",
			"SupportedTargetPlatforms": [
				"Win64"
			]
		},
		{
			"Name": "SpaceMouse",
			"Enabled": true,
			"MarketplaceURL": "com.epicgames.launcher://ue/marketplace/product/ad5ae5bca73f4a84a693394a0542fc92"
		}
	],
	"TargetPlatforms": [
		"Windows"
	]

Leaving the layout looking like

		{
			"Name": "MovieRenderPipeline",
			"Enabled": true
		},
		{
			"Name": "MoviePipelineMaskRenderPass",
			"Enabled": true
		},

	],
	"TargetPlatforms": [
		"Windows"
	]

Save and exit notedpad The will be an error message about

The SpoutTestEditor.target file does not exist. Would you like to build the editor? Yes no

The answer is “no” this is because the UE Editor Play function want to initilize

Right click on “SpoutTest.uproject” and Select “open with”- > Unreal Engine.
If anything strange happens click Alt +Tab and check for the loading UE Editor . When complete a load of errors about faulty Static Meshes show up.
You can click the Play in editor and the project will run.

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