Can't move or change actor's visibility once the game is paused despite tickable when paused

The curious thing is, at the end of all the nodes connected to the overlap event, long after the pause, I added two prints, showing the EndgameWidgetBillboard location+rotation and its component Widget world location+rotation and they are both correct, ie. {370, -230, 80} for location and maintaining the correct rotation…

My whole game is taking place inside a cylindrical room and if the billboard with the widget is placed inside this cylinder, it… works. It jumps to the correct spot and shows like it should. As soon as I move it outside (which is what I was trying to do the whole time cause I only want it to jump to the correct spot after the character dies) - the parent cube of the actor appears inside but the widget does not. No idea why this may be… The collision settings were set to UI for the widget but I tried and changed them to NoCollision both for the Cube and the Widget - but still, to no avail. If they’re inside and just have to jump to a new place when the pause occurs - everything’s fine. If they’re outside - no dice.