Can't manipulate audio volumes from blueprint?!

Thanks for the link Jacky, although you might wanna read the last section of my post again. still waiting for an official word.

Using a plugin for something so simple, still means stucking in the old version of the engine until the plugin gets updated, and while it had a quick update so far, we can’t know if that would be the case in future (you can update it yourself, but again, using C++). Besides, I already mentioned, I am primarily a programmer myself, Rama himself knows me, If I were to go this way, I would rather to switch to a C++ based project and write the code myself to have all the control I need over it and don’t worry about third party updates.

But again, all this still means that you can’t create a game without the use of C++. In the end wouldn’t you agree that BP should be able to do such a simple task out of the box, when every single game needs it?